NPC Codex | Rules | Core Class NPCs | Bard | Bards | Taunting Comedian

Taunting Comedian

Super Race: halfling bard 4. Cr: 3. Xp: 800. Alignment: CE. Size: Small. Creature Type: Humanoid. Creature Subtype: halfling.
Init: +3. Senses: Perception +1. Ac: 18, touch 13, flat-footed 15 (+5 armor, +3 Dex).
Hp: 25 (4d8+4).
Fortitude: +2. Reflex: +8. Will: +4; +2 vs. fear, +4 vs. bardic performance, language-dependent, and sonic.
Speed: 20 ft.. Melee: mwk short sword +7 (1d6/19–20). Ranged: sling +6 (1d4). Special Attacks: bardic performance 14 rounds/day (countersong, distraction, fascinate, inspire competence +2, inspire courage +1). Strength: 11. Dexterity: 16. Constitution: 10. Intelligence: 12. Wisdom: 8. Charisma: 18.
Base Attack: +3. Cmb: +3. Cmd: 16.
Feats: Arcane Strike, Weapon Finesse.
Skills: Acrobatics +11 (+7 when jumping), Bluff +11, Climb +1, Diplomacy +8, Intimidate +9, Knowledge (local) +10, Perception +1, Perform (comedy) +11, Sense Motive +4, Spellcraft +6, Stealth +7, Use Magic Device +10.
Languages: Common, Halfling. Special Qualities: bardic knowledge +2, versatile performance (comedy). Combat Gear: potions of cure moderate wounds (2), tanglefoot bags (2). Other Gear: +1 chain shirt, masterwork short sword, sling with 20 bullets, everburning torch, 30 gp.
bard spells known: (CL 4th; concentration +8)

2nd (2/day)-suggestion (DC 16), tongues

1st (4/day)-animate rope, cure light wounds (DC 15), lesser confusion (DC 15), ventriloquism (DC 15)

0 (at will)-daze (DC 14), detect magic, flare (DC 14), ghost sound (DC 14), mending, read magic


Tactics

During Combat The bard hides using ventriloquism, and snares enemies with animate rope.

These jokers' jeers and pranks create humor from misfortune.

Kormick Veldross

A diminutive bully, Kormick makes fun of everyone, but only fights when he's drunk.